Criticals

status : Work in progress
todo : Item Quality system

Core Critical Rule

When a creature scores a critical hit:

Formula: Total Damage = Rolled Damage + Max Damage


When a Critical Occurs

If a class feature or feat already modifies critical hits, this system extends it rather than replaces it.
Magic items that have additional damage types do not get a secondary effect unless otherwise stated by the magical item. Example: A fire sword (1d6+STR+1d4 fire) on critical only applies the secondary slashing effects, not the fire critical effects.


Physical Damage

Bludgeoning

On a critical hit:

Piercing

On a critical hit:

Slashing

On a critical hit:

Proficiency Bleed Die
+2 d4
+3 d6
+4 d8
+5 d10
+6 d12

Elemental Damage

Acid

On a critical hit:

Cold

On a critical hit:

Fire

On a critical hit:

Lightning

On a critical hit:

Thunder

On a critical hit:


Magical & Energy Damage

Force

On a critical hit:

Radiant

On a critical hit:

Necrotic

On a critical hit:

Poison

On a critical hit:

Psychic

On a critical hit:


Design Intent