Homebrew Rules
Rules and Decisions made in session zero
Death saves - Confirmed 2026-01-16
- Rolled in secret by the DM
1 level of exhaustion when going down in combat - Confirmed 2026-01-16
Changes
- 6 levels of exhaustion but instead of the tables. -1 to all rolls per level of exhaustion.
- at 7 you are dead. You get 1 level when going unconscious from dropping to 0 health.
Inspiration - Confirmed 2026-01-16
- Granted to great role play, cool moments, appropriate jokes, lore answered in character.
Quaffing potions - Confirmed 2026-01-16
- Bonus action = roll normal dice
- Action = full potency
Critical hits - Confirmed 2026-01-16
- Full damage + rolled damage.
- Change - Not using the critical hit system
Action Economy - Confirmed 2026-01-16
- Anything you can do as a bonus action you can do as an action
Item Attunement - Confirmed 2026-01-16
- You can attune a max of your proficiency to magic items.
- If you have # of attunements higher than your average mental stats. Those
- Change - You are able to select which items are protected
Character creation and leveling Confirmed 2026-01-16
- ASI = +1 to stat, and a feat.
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- 1 additional feat at level 1
- Max health + normal roll, re-roll 1s (1 time)
- Stats are not capped
- 4d6 reroll 1s (1time) x (7 rolls, use 6 highest)
Help Action Confirmed 2026-01-16
- In order to assist in an action you need to be proficient in it.
Flanking - Confirmed 2026-01-16
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Provides advantaged but you must have engaged with that enemy within your last turn.
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# of attuned items max = proficiency bonus
- Dispelling magic that would break the magically attuned item is protected if your average bonus from INT, WIS, CHA is greater than the # of attuned items.
- If your # of attuned items exceeds this. Then they have a chance to break if you encounter dispelling magic.
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I do not cap abilities. 20 is not the ceiling for ability score
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In order to do the help action - you must be proficient in that skill.